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Solasta crown of the magister races
Solasta crown of the magister races










solasta crown of the magister races

Wandering Healer ➜ In your list and always prepared:.At the end of the short rest, it also grants allies temporary HP equal to one Bardic Inspiration die + Bard's Charisma modifier. Healing Ballad ➜ Improves Song of Rest by adding Charisma modifier to the amount healed.

solasta crown of the magister races

Their songs raise the spirits of those who hear them, healing bodies as well as soothing fears. They are bringers of comfort and dispellers of fear. These Bard subclasses are granted at level 3.īards of the College of Hope focus their musical performances on healing themselves and their allies.

  • Additional Magic Secrets ➜ Learn two additional spells from ANY class.
  • Song of Rest ➜ The additional hit die from Song of Rest increases from d8 to d10.
  • Bard Expertise ➜ Select another 2 proficient skills to double their proficiency bonus.
  • Bardic Inspiration (d10) ➜ Your Bardic Inspiration die changes from 1d8 to 1d10.
  • Magic Secrets ➜ Learn two spells from ANY class.
  • Song of Rest ➜ The additional hit die from Song of Rest during a short rest increases from a d6 to d8.
  • Requires an Action to activate and lasts until the end of your next turn.
  • Countercharm ➜ Grants all allies (including yourself) within 6 cells an advantage on saving throws against being frightened or charmed.
  • Bardic Inspiration (d8) ➜ Your Bardic Inspiration die changes from 1d6 to 1d8.
  • Font of Inspiration ➜ You regain all expended uses of Bardic Inspiration on a short rest and a long rest.
  • Ability Score Choice ➜ Choose between increasing your ability scores or gaining a bonus feat.
  • Bard College ➜ Select your Bard College to specialize your musical performances.
  • Bard Expertise ➜ Select 2 proficient skills to double their proficiency bonus.
  • This extra hit die increases to a d8 at 9th level and d10 at 13th level.
  • Song of Rest ➜ During a short rest, allies gain an extra d6 Hit Die to spend in addition to their normal Hit Dice in order to regain hit points.
  • Jack of All Trades ➜ Add half your proficiency bonus, rounded down, to any ability check in which you are not already proficient.
  • All expended uses of Bardic Inspiration are regained on a long rest and it has the number of uses equal to your CHA modifier. Weapon Proficiencies ➜ Longsword, Shortsword, Rapier and Simple Weaponsīard Spellcasting ➜ Can cast spells from the Bard Spells listīard College ➜ At 3rd level, Bard's select a bard college of their choice.īardic Inspiration ➜ Using a bonus action, chose a creature other than yourself within 12 squares that can hear you to receive 1d6 Bardic Inspiration.

    solasta crown of the magister races

    Saving Throw Proficiencies ➜ Dexterity, Charisma Lute OR other musical instrument ( Bongo, Conch, Drum, Dulcimer, Flute, Horn, Lute or Shawm).4.4 College of Tradition (Lost Valley DLC).You’re at a disadvantage when you try to attack enemies in dimly lit or dark areas, but Darkvision helps alleviate this. This is actually integral during your run since lighting plays a huge role when you engage opponents in battles. Likewise, you’ll notice that certain races have the Darkvision perk. I guess it’s an Average Joe/Jane thing since humans only get +1 to each ability, but don’t particularly excel in anything else. Humans are definitely the most generic of the bunch. Languages: Common, Elvish, and one more choice +2 CHA increase two other ability scores by 1 point each Rope Dancing: Advantage on DEX checks (Acrobatics) Languages: Common, Halfling, and one more choice Halfling Nimbleness: Move through the space of a creature that’s larger than you Languages: Common, Elvish, Dwarvish, and Halflingīrave: Saving throw advantage against being frightened Proficiency: Survival and Athletics Survival advantage when hunting Language: Common, Elvish, and one more choice High Elf Cantrip: Choose a wizard cantrip uses INT Proficiency: Longsword, shortsword, longbow, shortbow Trance: 4 hours of meditation are enough to rest Proficiency: Battleaxe, handaxe, warhammerįey Ancestry: Saving throw advantage immunity to magical sleep Raceĭwarven Resilience: Saving throw advantage and resistance to poison damage You’ll notice bonuses to certain ability scores (attributes) such as strength, wisdom, and the like. There are also lineages or variations of a particular race. Below, you’ll see the details for each of the game’s races (ancestries).












    Solasta crown of the magister races